Composite image of Apple’s virtual and augmented reality headset

Composite image of Apple's virtual and augmented reality headset

[ad_1]

In 2017, Apple launched an attack on augmented reality: iOS 11 unlocked the first version of ARKit, the “toolbox” from which developers draw for designing augmented reality “experiences.” Since then, the manufacturer has continued to improve its API, which is in version 4.

Whenever he gets the chance, Tim Cook makes some fixes to this technology (the latest example in this interview with The New York Times). But if the enthusiasm is still present on the side of Cupertino, on the side of the users, the attraction has lost its power. The main drawback is not the technology itself, but how to use it.

Related:  Virtual Reality and Augmented Reality: What's the Difference?

[ad_2]

Source link